3/29/2024 0 Comments Divinity original sin 2 atrophyMany of the game's skills - the catch-all term for abilities that include both the martial and the magical, all of which run on cooldowns and "action points" than finite supplies of mana - have specific areas of effect, meaning it is often required to maneuver units into positions where these abilities will have the maximum desired effect. In brief, DOS2 is a tactical turn-based RPG of the type where positioning and situational awareness is key. Getting StartedĪn innocuous subheader, but also a surprisingly difficult one to broach: where, indeed, does one start with Divinity: Original Sin II? It may be one of the most impressively complex - in terms of versatility more so than difficulty, though it for sure has its share of the latter - combat engines I've seen in a while, expanding on the environment-focal combat of the previous game with some significant tweaks to how damage is doled out and resisted. I figured I'd write something that focused on that aspect, hopefully conveying just how elaborate it is. I've been pretty enamoured by Larian's latest, 2017's Divinity: Original Sin II, and especially with its combat system for the sheer breadth of options and forms its encounters have taken.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |